Our second game for the weekend was a fantasy battle using the under-development Bear Yourselves Valiantly rules. I ran this game, because Eric expressed interest in trying out the rules. This was a refight of a Napoleonic battle (sort of), but we used 3000 points per side instead of the actual Napoleonic order of battle.
Eric, Nick, and Jimmy had the goblins and their human allies. JJ, Dave, and I were the elves. The goblins were supposed to be defending, but Jimmy decided to advance, which force Nick to move forward as well. My human force, facing Nick’s goblins never really got much going. We mixed it up quite a bit, but I didn’t really make much progress toward my objective.
There was a fair amount of kvetching and grousing about the ratings and statistics on the troops, but the forces, by points, were pretty equal. Eric’s goblins mixed it up with JJ’s elves, and the fighting was hot and heavy. Eric was doing a pretty good job of holding off JJ, but then some of Dave’s elves joined the fight, and Eric was hard pressed.
The problem with fantasy is that everyone has their own idea of the capabilities of wood elves versus goblins versus undead versus humans versus… Bear Yourselves Valiantly allows players to use a point system to build out their forces, providing a great deal of flexibility for folks to make the armies match their preconceived notions. Unfortunately in these demonstration games, where we hand folks armies built according to OUR notions, people tend to confuse the rules with the scenario with the army statistics.
I think the guys had a good time.
from Buck’s Blog http://ift.tt/KnCedQ