Chris Palmer Friday night at Cold Wars I ran my “Final Battle of the Elvish Frontier” mass-combat fantasy scenario using Bear Yourselves Valiantly rules and 10mm figures. The scenario had a column of Elven refugees and treasure wagons fleeing an army of Lizardman and Goblins that was approaching the Elven capital. Part of the Lizardman/Goblin main force has branched off to intercept this juicy target, and the Elves have rushed a guard to protect it. The scenario was designed for 6, and I had four players show up. So I pitched in to help the Elvish side and took the third command, and had the Lizardmen/Goblin commanders divide their third command up among the two of them.
|The two other Elvish commanders advance their troops on to the field. My force of mounted knights entered on turn 3.|
|The Lizardmen/Goblin commanders consider their next move.|
|Lizardmen battlegroups advance to cut the Elvish crossroad.|
|Elven legions move up to keep the road clear.|
|A view of the table near the middle of the game. The Elves needed to exit 3 of their 6 treasure/refugee stands off the road at the lower left corner of the photo.|
I had a great group of players, and had a blast GM-ing the game and running the Elves’ flying relief column. As a whole the Elves’ dice rolling was miserable, and the Lizardman/Goblin commanders had dice that were hot. Eventually the Elves had been so beat up that there was nothing they could do anymore to stem the tide, so I called the game and declared the Lizardmen/Goblin commanders to be the winners.