Monthly Archives: June 2017

Sally 4th Rick’s Cafe, Etc.


Some months back, I invested in the Sally 4th Exotic Locations Kickstarter.  As a nut for Casablanca, the Rick’s Cafe American doorway was enough to entice me.

Exotic Locations uses Sally 4th’s terra blocks system.  When I bought into the Kickstarter, I bought Rick’s Cafe, the Souk, the Museum, and the Egyptian house.  These will make nice sets for Pulp games.

Interior of Rick’s Cafe American

Part of what made this Kickstarter so attractive was the useful “set dressing” sets that came with the blocks.

In this picture you can see how the cubes can be assembled in many ways to create the set for an exciting pulp adventure with GASLIGHT or other rules.

Shipping crates

When you ordered the Kickstarter you also received customized shipping crates to place on the set to block movement and line of fire.

Welcome to Rick’s!

The assembly instructions were very straightforward.  After assembly, we painted all of the blocks with an off-white latex house paint mixed with fine sand.  Then we attached the doors, window screens, and other accessories.  I think they turned out quite nicely.

The same set with new set dressing becomes a museum of antiquities.

And dressed another way, it becomes an outdoor market.

In these pictures, I have shown no more than half the set dressings that came with these sets.  There is a LOT of furniture.

Considering all you get with these sets, I think they are a tremendous value!

from Buck’s Blog
from Tumblr


Frostgrave Campaign ’17, Game 6: The Library

Chris Palmer       This past Saturday we got together for the 6th game of our 2017 Frostgrave campaign.   Since the Thaw of the Lich Lord supplement book only has 10 scenarios, and we are planning a once-a-month campaign lasting 12 months, we knew from the start we would need to supplement with two other scenarios somewhere along the way.  So, we took this month’s game to do one of these other scenarios, and after a little discussion landed on doing The Library scenario from the core rulebook again.  We had done The Library once before, as part of last year’s campaign, but it had ended up being the last game of our campaign.  We had all regretted that decision last year, as this scenario is designed to reward the players with Grimoires; but since it was the last game of our campaign, any grimoires we won proved to be somewhat useless. So we thought if we did it earlier this year, we might actually be able to benefit from any spell books we recovered.
    Like last year, for the library itself we used almost all Dwarven Forge sets, with the addition of a beautiful Temple, built by David Brawley, as the central piece. We also had the first three random beasts to show up selected as classic geek Library creatures: a Wraith Librarian (Ghostbusters), and two swarms of Vashta Nerada (Dr Who).
     We also decided to try and interweave the scenario into the Thaw of the Lich Lord story line by incorporating elements from the Thaw of the Lich Lord’s Battle on the River scenario.  So, at the start of the game we placed in the Library a Mage servant of the Lich Lord for every two players (So for us there were 5).  The Mages would be retrieving certain rare volumes from the library for their Master.  Like Battle on the River they would be trying to exit the table with their prizes.  If a player killed one of the Mages, they got 50 experience, and would roll randomly to recover from the dead Mage one of the five books from the Lich Lord special treasure table.

A view of the whole table.  Quail & Co.’s entry point is marked with the yellow rectangle on the lower right.

     This time, as well as all our regulars attending, we had a new player and his son attend to fill David’s place (who moved away to New York), and another of the fellow’s brought his daughter to play, so we ended up with a full house of 10 players!  Though things were a bit crowded around the table it made for one wild and crazy battle.
     Quail managed to secure a place at one of the corners of the Library to enter her warband, but was a bit concerned when Bemis the other Sigilist arrived to enter across from her, and Chaffarn the Summoner moved to a position on her right.  Diagonally across from Quail’s position was the Enchanter, Basil.

     Earlier in the morning, Baillisette the Apprentice had risen with the sun and come down to the tower’s main dining hall, figuring she was the first to wake up.  She was surprised however to find her mistress Quailelyn already sitting at the long central table, with a small pile of books next to her, sipping her usual morning tea while reading a large leather bound volume.  Trying not to disturb the Maga Librarian while she read, Quail crept as silently as possible over to the fireplace to find the kettle. Without looking up, the Sigilist said to her Apprentice, “Stir that please.”
     The words startled Bailey in the quiet tower, and she almost dropped the kettle. But Quail’s words did bring to her attention a small pot with a long wooden spoon sticking out of it, hanging above the embers.  There was a clear liquid of some sort bubbling in it, and Bailey’s nose told her immediately it wasn’t anything she’d want to eat.  The Apprentice was still in a bit of a sleepy stupor, but she was a quick student and it didn’t take her but a moment to realize that her Mistress was most likely putting to use some of what she had learned in the Grimoire of Brew Potion that they had recovered from the old witch’s temple during their last trip into the ruins.  Bailey knew that Quail had read the tome right away after hey got back as she was recovering from her injures, and had been practicing the magical recipes in it the last two weeks.
     As ordered, Bailey took the spoon and slowly started stirring, doing her best not to bruise the pot’s contents.  Behind her, Quail, always the teacher, said simply, “Identify.”
     The young girl leaned over the pot as she stirred and breathed in the sour fumes, letting her mind sift through the various odors she detected.  She then raised the spoon, and draining all but a little of its contents off, brought it towards her and gently blew on it to cool it.  She stuck the little finger of her other hand in the clear liquid and then put her finger to her tongue and tasted.  As her mouth sorted through the flavors, she dipped her little finger in the spoon again, and used the wet finger to trace a symbol on the back of the hand holding the spoon.  The Apprentice felt the slightly oily nature of the warm broth, and watched carefully to see how the liquid reacted to he skin and the rate of evaporation.   Finally she turned to Quail and ventured, “Elixer of the Chameleon?  And I think it’s done.”
     Quail looked up from her reading, and smiling at the girl said, “Very Good, Bailey.” The Sigilist wizard set her book down and added,  "I want to start teaching you how to make these potions in the coming weeks, so you can help me with them in the coming weeks.“     (Quail successfully casts Brew Potion pregame. Bailey fails to cast Brew Potion.)

The party enters the outer foyer and spots the Reveal Secret treasure by the door.

     As the Sigilist moved over to the fireplace to double check her Apprentice’s analysis that the potion was finished, she said.  "I had the university send me a copy of a recently published volume that is the journal of an  Elf Illusionist named Kodak.  He spent some time in this city not too long ago.   I’ve been going over it most of the evening and this morning.  In one of the chapters near the end, he mentions an old underground Library that he and his group explored.   I think he has given enough information for us to be able to find it again.  He also mentions seeing a few things there that were of no interest to him, at the time but I think we might find valuable. I don’t think it’s that far so I want to head over there this morning.  Please Bottle this up,” Quail pointed to the pot of potion, “and then wake the others and tell them to prepare for a trip to the city.”  (Quail casts Reveal Secret pregame.)
      Just a couple hours later, and they were standing in the ruined city before a half collapsed stairway leading down into the frozen ground. They could tell it was once a well-made and beautifully decorated entryway. The wizards of old had great respect for their libraries, and Quail studied the carved designs on the crumbled stairwell a minute in appreciation.   They rest of the party peered into the black hole, no one seeming to want to be the first to step down into the unseen dark.  Finally Quail collected herself and set about assigning command groups.  She felt a building excitement at the prospect of exploring a new library.  Despite the dangers it might hold, her Sigilist instincts were powerful, and the slight smell of musty pages rising from the old entrance made her heart race a little.  She looked back, and could see a big ear-to-ear grin on Bailey’s face as well.
     Slowly they made their way down the steps and emerged into a small foyer with a single long bookcase in it that had collapsed on one end.   Little remained on the shelves except some moldy books, and shredded pages. They turned into a short corridor on their left that immediately turned right again, and came up upon a large wooden door, shattered and hanging from one remaining hinge.  Before it lay a Grimoire chest that appeared to have been dropped by someone exiting the library in a hurry.  Quail pointed to it, and said to Bailey, “Remember that is there.”
    They pushed past the wrecked door, and emerged into a large room containing several massive bookcases in various states of  decay, as well as some dilapidated tables and smashed chairs.  What had once been fine rugs, but were now ice encrusted, rotted and stained, were scattered here and there on the floor.  With a knowledgeable eye the Maga Librarian scanned the shelves. Not much was left that wasn’t turned to rotted and decaying heaps of frosty pulp. She felt her excitement slowly turn to dismay as she scanned the destruction of so many precious books.  In the dim light Quail could see Bailey’s eyes glistening with building tears.  The Sigilist couldn’t help but view it all and not think of her own library back at the university, and it’s well kept volumes and  orderly shelves.  The thought of such destruction ever coming to her beloved halls was more than she could bear; so she quickly shook herself from the dark road she was traveling, and turned to the reality of the matters at hand.
    Quailelyn closed her eyes and put a finger on each temple, then slowly started tracing letters with them on the side of her head as she precisely whispered another set of words, casting the spell of Awareness.  She felt the spell faltering as her mind tried to pierce through so many stone walls and earth, so the Maga Librarian concentrated with all her mental power, causing a burning sensation all over the inside of her head.  The pain was intense but still she pushed her mind.  (Pushed spell for 4 HP) Quail gasped, not only from the pain but also as she became aware in her mind that there were nine other wizards stalking the dark labyrinth of the library currently! Also she detected five darker entities in the library that were veiled in shadow.  One by one the Sigilist tried to identify the other wizards, and as she did she also got brief looks at what the possibility of their plans might be; Bemis, of course…and Charffarn…that will mean there might be demons…and over there is Basil…. One by one her mind became aware of the strings of intents that wove through the damp stone corridors.  While Quail did this Bailey tried a Draining Word spell for Bone Dart, but her cast was weak and the spell was not strong enough to penetrate the ceiling of the library and blast back upon her causing her to gasp as a sharp sting drilled down through the top of her head. (Failed roll by 12, took 2 Damage).  The young woman’s exclamation snapped Quail out of her trance in time to detect someone else’s Drain Word spell for Elemental Bolt go into effect high above them, probably Bemis she surmised.

First maneuvers upon entering.  Quail, Dorechesman, Luc and Sir C. have all entered the secret room, (bottom of the photo) while Bailey’s command begins to search the main room.

     Quail now notice on the lefthand wall their was the remains of a magical fountain. In it’s day it had hidden the secret entrance to another room, with it’s illusionary water; but now that it was no longer enchanted and the empty basin gaped open revealing a low portal.   The Maga Librarian turned to Bailey and instructed her to take her group and search the room they were currently in, while she would take Sir Cardidil the Knight, Luc Demic the Marksman, and Dorchesman the Treasure Hunter with her. Suspecting there might be more than one valuable item in a room hidden by secret door, Quail also called to Kinny, the tiny Halfling Treasure Hunter, to follow after her as well.
     The Sigilist ducked down under the low doorway at the back of the fountain and emerged in a smaller room that had a couple more dilapidated bookcases and a low map table, still standing despite it having only three legs.  There was a chest upon the map table that Quail took note of, as her eyes adjusted to the low light.  She scanned the room, and saw a corridor going off to the right.  She took a moment to cast Heal upon herself as her head still hurt from having to push that last spell, then she bent down and called through the fountain, “Kinny, please get the chest on the map table just inside the door. As wizard stood back up, she could sense another Drain Word spell go into effect, this time for Telekinesis, cast by Bemis’ Apprentice, Agarn.
    They pressed further into the room, and moved to a position at the head of the corridor that branched off to the right.  From this spot they saw a tapestry in the far corner, it’s golden threads glittered in the torchlight.  Despite it being covered in dirty ice and the decomposed pages and spines of several books Quail could see it showed no sigh of age itself and was therefor probably magical.  She motioned to Dorchesman to go and retrieve it, as she and Sir Cardidil discussed the corridor ahead of them.  The Sigilist knew that Bemis’ party was somewhere down that way.  Luc Demic, with his excellent Marksman’s eyesight, said he could detect some movement down there in what appeared to be a room a couple dozen yards away, but nothing well enough to shoot at. Sir C, and Quail quickly came to the consensus: that they had already retrieved two treasures in this room alone, and they knew there was probably more in the room Bailey was searching, plus the one they came across as they entered; so there was no need at the moment to take foolhardy risks.  Quail tried to cast some Fog down the corridor to discourage anyone coming up  it, but was not clear in selecting a target spot for the spell to center upon in the dark hallway, and it formed little more than a drizzly mist which merely added a cold dampness to the already damp hall. Also some actually formed in the wizard’s head causing a momentary brain freeze to come over her. (Failed by 6, took 1 Damage.)
     The trio waited for Dorchesman to chip the tapestry free of it’s icy entrapment.  Once he got it free, he bundled it under his arm, and turned, giving them a thumbs up.  Quail tried once more to cast Fog, doing even more poorly this time. A light rain fell in the hallway, that turned to flurries.  The brain freeze came back to Quail twofold and she had to put a hand up to the wall a moment to steady herself.  (Failed with a roll of 1, taking 2 Damage)  Surprisingly, the flurry in the corridor spread outward into the room until a light snow fell all around them.  Quail was momentarily puzzled at this until she realized that is was just Chaffarn the Summonor up to his old tricks of using a Call Storm spell to foil any bow or crossbow shots.   As Dorchesman joined them, they turned to leave the room.  Quail could see Kinny had retrieved the chest off of the table at the front of the room, and had already departed.

Quail, Luc and Sir C. discuss what may lie down the long corridor, as Dorchesman moves off to the left to recover the tapestry in the corner.

     While Quail was off searching the hidden room, Bailey and her group had been busy in their room as well.  First thing, the Apprentice cast Heal on herself to remove the pain in her head from the failed Drain Word spell.  They saw a chest sitting in the middle of a rug in the center of the near part of the room.  Innis Flyn the Treasure Hunter moved to get it, but Bailey called to him to pass it by as she became aware of another chest in a far corner of the room.  She whistled to Cirvid the War Hound to go stand guard over it, while Innis moved towards it. Meanwhile she herself tried to cast Telekinesis upon it, but had trouble in the shadowy room finding the focus, and Agarn’s  Drain Word on Telekinesis didn’t help. She blinked away a sharp pain from the failed spell, like being struck by a willow branch between the eyes.  (Failed by 7, took 1 Damage.)
     Bailey was brought back from her pain by the sound of Cirvid growling loudly.  As the Apprentice looked up, a secret door in the far wall, partially obscured from view by a large bookcase,  swung open and another War Hound, this one belonging to Charffarn bounded through.  Then a bark to her left caught her attention and another hound, this one Bemis’,  came leaping into the room through a partially collapsed door on the lefthand wall. It landed and bounded out of sight behind the book case at the far end where the secret door was,  At that point the light snow from Chaffarn’s Call Storm spell,  began to fall in the room.

The battle in the main room begins as Cirvid moves to meet the Summon’s War Hound as he enters through a secret door. Up behind the bookcase on the right of the room, Bemis’ dog can be seen approaching as well.
    Chaffarn’s dog lunged at Cirvid, and Bailey quickly tried to cast Blinding Light upon it, but in her rush she forgot a line of the spell and so nothing happened. The dog’s leap caught Cirvid unprepared, and with a yelp he sprawled backwards across the floor. By this time Innis reached the dog fight, but so did the Summoner’s Monk.  She squeezed through the secret door and lunged at Innis with her staff.  He was able to dodge the long pole, it’s length making it tough to use properly in the tight space, and he returned with a strong upward thrust catching the Monk in the right side.  The Monk crumpled to the stone floor.  Innis had little time to revel in his triumph however, as Charffarn’s dog leaped at him in revenge, catching him off guard and  throwing him backwards into the corner.  His teeth sank deeply into Innis’ shoulder at the base of the neck.  (War Hound wins with a 21, reducing  Innis to just 2 HP.) Innis cursed and tried to make his eyes focus through the pain, and with all his remaining strength pushed the heavy dog off him.   Cirvid, having regained his footing, now leaped at the dog as it prepared to pounce again at Innis.  Catching the enemy beast in the side, the mighty War Hound knocked the dog over, and his teeth and claws dug deep into the enemy dog’s hide.  There were a few moments of flashing teeth and guttural growls, then with a final yelp the other dog suddenly fell limply to the floor.  Clol, the Barbarian, had reached the fight by this time, and grabbing Cirvid’s collar he pulled him from the dead dog’s body.  
     Meanwhile, as the snow intensified from another of Chaffarn’s Call Storm spells, Bemis’ Hound retraced it’s steps back around the bookcase and now headed towards Bailey and the Ranger, Sallisee.   Once more the Apprentice, being more careful this time,  cast Blinding Light.  The attempt was successful this time, and a bright glow appeared all around the dog’s head.  It stopped a moment and shook itself whimpering. The poor dumb animal tried frantically to paw at it it’s head to clear whatever it was annoying it so.   Sally ran up and with a might swing of her sword, laid the poor beast low, (Rolled a 20!) just as one of Bemis’ Dwarven Treasure Hunters trotted into the room on short sturdy legs, and headed towards the Ranger.  
In the thick of it.  While part of the party have fended off the Summoner’s troops, the rest try to face Bemis’ soldiers.

     The Dwarf was quickly followed up by another of his kind, and then Bemis’ Captain entered as well.  The storm intensified even further as Chaffarn cast Call Storm for a third time.  Wind whipped the flakes past the shelves, and a layer of fresh white was building up on everything.  The first Dwarf to enter the room was wearing an Eyes of Amoto amulet, the mate for which was worn by Bemis (who skulked just our of view in the hall). Staring into his amulet, the other Sigilist could clearly see thought the swirling flakes where Bailey stood back on the far wall of the room.  He grabbed a piece of broken masonry off the floor and spoke the harsh words of a Grenade spell close to the stone as he slowly turned it in his hand. When he was done, he heaved it with all his strength.  The rock flew with magical precision down the hall, through a hole in the half collapsed door, and struck with a sharp report against the wall by Bailey’s head. The young woman cried out in pain and surprise as there was a blinding flash and loud concussive explosion. Shattered stone splinters cut deep gashes in her face, and the force of the blast made her stagger backwards. (Bailey’s HP reduced to 1) Almost falling, Quail’s Apprentice fought to stay conscious and standing.  Her insides felt like she had been kicked all over her body by a hundred angry mules.  Bailey’s nose bled and her ears rang, as she stumbled back to the shelter of the nearby bookcase.  She went down hard on her knees, and slumping up against the nearby wall tried to think clearly and recall the simple words of a Heal spell.  Blood was running down her face from the several deep cuts, and dripped from her nose and chin on to the fresh white snow on the floor around her. As the young woman tried to form the words of the spell carefully one by one,  a quiet alarm went off in her head.  Like all wizard students, she had heard the stories told late at night in the student dorms, of wizards so badly hurt they had misspoke the chant of a Heal spell in their pain and distress, ultimately killing themselves with their own words.   Quickly she stopped speaking, hoping beyond hope that she had not gone too far into the spell.  She shut her eyes, anticipating the final darkness; but it did not come.
         Across the room Sallisee had her own worries, and was not able to devote a thought to Bailey.  The Ranger’s ears also rung from the confined blast.  Her sword clanged against that of the Dwarf’s, and with them locked at the hilt, she lift one leg and kicked the enemy treasure hunter hard in the chest. He staggered backwards a few feet.   Cirvid lumbered over to assist, just in time to meet the rush of the second Dwarven Treasure Hunter. Despite his stature the second Dwarf was agile and out maneuvered the dog, side-stepping his attack and plunged his weapon into the dogs flank. Cirvid yelped, and fell over like a tree, laying on the snowy floor without moving.
     Having just taken out the dog, the second Dwarf now turned on Sally.  Luc Demic, who was first to enter the room from the secret side room, where he had been with Quail, raised his crossbow and aimed as he advanced across the snowy floor.  Planting his feet, the Marksman fired at the advancing enemy Captain, but rushed the shot in the blowing storm, and missed by a wide margin.   The Dwarf had his bloodlust up and went at the Ranger like he was possessed. With a quick stroke he knocked Sally’s blade away, and on the return caught her thigh with a deep gash. She went down on one knee, blood flowing down her injured leg.  (Sally reduced to 3 HP)

At the height.  Bemis casts his Grenade.

    Quail had entered the room now, and not seeing her Apprentice anywhere ran to look behind the bookcase.  Horrified at what she saw, the wizard ran over to where Bailey slumped in the snow. The Apprentice’s face and robes were covered in blood, and the Maga Librarian feared the worse.  She quickly knelt beside the young woman, and reaching around felt her neck for a pulse.  Reassured, she clasped the girl on the neck with the one hand and the far shoulder with the other, and with desperation quickly chanted the Heal spell.  One of Bailey’s eyes, almost sealed with gooey blood, fluttered open.  She painfully raised one arm and with the sleeve of her robe wiped her face. Quail pulled a small cloth from one of her deep pockets and scooping up some fresh snow in it to dampen it, helped Bailey clean herself a little.  The spell had stopped the bleeding for the moment.  Then the Sigilist helped her Apprentice get back up on her feet.
    Maenwhile the battle raged, Innis had hobbled over to the treasure in the corner, and picking it up , began to drag it away.   Seeing him leaving with the treasure, the enemy Treasure Hunter that had been pushed out of combat with Sally, turned and ran towards Innis.   Bemis himself now entered the room, and seeing Luc standing there with his crossbow, quickly threw up a wall of Fog.  That didn’t discourage Sir Cardidil, who raced as fast as his heavy armor wold allow towards the opposing Sigilist.
    Sally now sparred with the second Dwarf Treasure Hunter as Bemis’ Captain charged at her to join the fray.  Knowing she couldn’t stand much longer against two foes, Sallisee turned toward the new foe and made a desperate upswing with her weapon using all her remaining strength.  The sudden maneuver was enough to catch the Captain off guard, and before he could properly defend, the Ranger’s blade had hit right under his arm and gone up under his armored chest piece. The thrust knocked him sideways where he spun and hit his head on the shelf of the nearby bookcase then fell to the ground old cold.  Unfortunately, it gave the enemy Treasure Hunter an opening and he took the opportunity to jab his sword into Sally’s side.  The thrust knocked the Ranger  backwards, she stumbled, fell,  and lay there motionless on the snowy floor.
   Seeing Sally fall, Clol charged up to the Dwarf, but the little Treasure Hunter had his battle lust up, and another mighty thrust from his weapon fell the big Barbarian.   Sir Cardidil burst through the fog wall at that point and made a beeline toward Bemis.  Acting quickly Bemis spat out the words of a Transpose spell, and Sir C suddenly found himself, sword raised to strike, standing next to Innis as he dragged away the treasure.  Likewise,  Bemis’ Treasure Hunter suddenly found himself face to face with own wizard, with his weapon raised and ready to strike.  
   The enemy wizard realized there was no point in pressing further, and an unspoken truce suddenly fell over the room.  Bemis and his followers began to withdraw.  The survivors of Quails party rushed to check on the fallen.

Near the end.  Sir Cardidil, on the left, charges towards Bemis’ fog wall.

     Back at their tower base later that evening, the party gathered in the main dining hall.  There was a noticeable difference in those who had spent most of the time in the room behind the secret fountain or left early with treasure, and those who had been in the thick of the fighting in the main room.   So it fell upon Kinny, Barc, Luc, Sir C, Dorchesman, and Quail herself, to tend to the injured and weary that had taken part in the fierce battle in the main room.  Luckily, once again, only poor Cirvid had come away with a really Bad Wound.  Both Sally and Clol bounced back quickly after an application of a Healing spell from Quail.  Quail figured in the next day or two she could head into the village and get an inexpensive 10 GC healing salve for the loyal War Hound.
      The party now sat around in small groups here and there, drinking and talking in low voices about the day’s events.  Quailelyn sat at the big main table, the treasure they had recovered that day laid out before her.  (The group recovered 5 treasures) There were three battered but salvageable grimoires (Elemental Hammer, Bind Demon, and Banish), as well as several small decorative objects of value (an ornate inkwell, statuette, and bejeweled paperweight) that could be turned into money  One of the chests was piled high with nothing but gold coins, and the tapestry they had found turned out to be a Banner of Courage.  All in all a very profitable trip.
     None of the bounty particularly interested the Maga Librarian at the moment though; for as she sat there with the wealth all spread our before her, and absentmindedly flipped through the pages of the Banish Grimoire, her attention was elsewhere.   Her gaze and thoughts were across the hall, as she looked at the back of her young Apprentice, who sat alone and silent before the warm glow of the large fireplace.  Bailey’s knees were drawn up tightly to her chest, with her arms wrapped around them as she stared fixedly at the flickering light, lost in thought.  As Quail watched her, the young woman reached one hand up and gingerly touched the white scar along her right cheek, then moved to the one on running across her forehead.
     Quail reflected on the fact that, while a Heal spell (which she had had to perform 2 more times on Bailisette to get her feeling human again) was good at relieving pain and magically stitching together skin, or knitting broken bone, even healing the bruising of internal organs; it was next to useless on the mind and mental trauma.  Also, it did little to restore the constitution and the pure systemic drain that brutal injuries can inflict on a body.   The Sigilist fretted about what she had let happen to her Apprentice and whether she had been selfish and foolhardy to drag the poor girl away from the safety and security of the university’s halls.  Her face, full of youthful beauty, would now carry the permanent scars of a magical attack.  A Heal spell could mend the skin, but it wouldn’t erase the magical damage done to the cells that composed it; and Bailey would wear the scares for the rest of her life.
     Quail realized that slowly, over the months, it had all turned from being a grand adventure to suddenly being much more serious.  Once again she had felt the growing evil in the city on this expedition; and, beyond the other wizards who probed the library as she did, her Awareness spell had made her conscious of the presence of evil entities that had roamed the library’s halls that day as well, with foul purpose.  She couldn’t just leave now, as there was a growing feeling that something important was coming in the distance; and it was vital for her to be here to face it.

Game Epilogue
     The library game has been a tense one both times, and very different in feel to all the other scenarios.  In the tight confines, most of your spells become next to useless. as you seldom see other   figures or treasures except for those that are immediately in the same room with you.
     It was a banner day for treasure (recovering 5), but spell-wise it was a big disaster.  Not only was I severely hampered by what choices I had in the tight terrain, I also (as is typical) rolled atrociously; successfully casting only 7 spells in 8 turns of play, plus pregame.  And many of my failures came with HP loss.
     The 10 player game was an interesting experience.   Due to the limited sight lines in the Library, and the large spread of players, the game actually moved pretty quickly, as there were seldom times when sequential numbers were anywhere near each other causing players to have to wait extended amounts of time for their turn.   It was however loud and chaotic, and you had no sense of what was going on in other parts of the table.  Hopefully this overflow of players won’t happen too often.
     Quail and Co. ended up with a boatload of money this time.  They got the d20 x 25 GC coin results on one of their treasure rolls (and rolled a 16 for the amount!), and along with the GC that came with the Grimoire rolls, and selling the Banner of Courage (which seems rather useless)  it was a nice haul.  So Sally got a new magic bow; and now Quail is debating a Celestial Telescope, or perhaps a Sarcophagus of Healing.   It might also be worth her time to peruse the Catalog of Grimiores and see if there are any spells she might benefit from purchasing outright.
   She’ll need to decide fast, as the next expedition is already only two weeks away.

via One More Gaming Project
from Tumblr


War Dog: Bones 3 Figure

Chris Palmer

    This past week I finished up the War Dog from the original Bones 3 Core Set.  I had long needed a proper War Dog for my Frostgrave warbands, having pressed the Bones II wild dog into service time and time again.  So I was excited to finally get this figure and be able to paint it up.
         I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.    I then glued the figure to a black-primed 1.25" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

    After studying some pictures of Mastiffs online,  I began by painting the whole dog with Folk Art “Butter Pecan”.  Then, while the “Butter Pecan” was still wet, I blended in some Americana “Antique White” on to his belly, rump, and the inside of his legs.  I followed this with adding some Americana “Bleached Sand” to the center of the mix.  As you can see in the picture, I started painting his harness, but realized it would be easier to drybrush his coat if the harness wasn’t painted yet, so I stopped.

     After his coat was was dry, I gave the entire figure a wash with Citadel “Agrax Earthshade” wash using a wet brush.  When the wash was dry, I drybrushed his coat with the “Bleached Sand”.   Next, I painted his muzzle and eye sockets with Black, and then applied some thinned Black to the outside of his ears.

     Next, I painted the harness straps with Crafter’s Acrylic “Cinnamon Brown”.  I then drybrushed the muzzle with some Americana “Raw Umber”, and then added some more detailed highlights with Americana “Neutral Grey”.  I repainted the eyes Black, and gave each one a small White highlight dot.

     I went over the harness straps with a little of the “Agrax Earthshade” wash along the edges, and while that was drying I painted the armor plate, clasps, and chain with Americana “Zinc”.  I then went back and highlighted the straps with Folk Art “Teddy Bear Brown”.  Next, I painted over the “Zinc” with some Folk Art Metallics “Gunmetal Grey”, and then aded highlights with Ceramcoat “Metallic Silver”.
     When I was done painting the figure, I used some white glue to glue a little sand to the base.  When this was dry, I painted the sand and the figure’s own base with Black.  When the Black was dry, I drybrushed the bases with some of the “Neutral Grey”, and then some Americana “Dove Grey”.
      I let the figure dry overnight and the next day I gave him a coat of Americana “DuraClear Matte” varnish.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

Here he is already pressed into service in a Frostgrave game we had on Saturday.

     I’m really pleased with how this fellow turned out, though he might look a little more dopey and adorable than fierce and mighty!  🙂

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Death Star Lilies: Bones 3 Figures

Chris Palmer

    This past week I began work on my new Bones 3 stuff, and to start painting I chose the pair of Death Star Lilies from the Stoneskull Expansion set: something not too complex, yet colorful, and fun to work on.
     I prepped these figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them.   I then glued the figures to black-primed 1" fender washers with Aleene’s Tacky glue, and then glued the washer-mounted figures to a tongue depressor with a couple drops of the Elmer’s glue under each washer.

     I began by painting the bottom potions of the plants with Crafter’s Acrylic “African Violet”.  When dry, I drybrushed the ridges and spines with Apple Barrel “Apple Lavender”.  I then painted all the tentacles with Reaper MSP “Christmas Wreath”.

     Next, I painted the petals, (the outside of the petals specifically on the opened lily), with Crafter’s Acrylic “Daffodil Yellow”.  I then painted the edges of the petals with Reaper MSP “Holly Berry”.  After the “Holly Berry” had a while to dry, I ran some Citadel “Agrax Earthshade” wash down the seams between the petals on the closed lily.    When the wash was dry, I highlighted the petals with Apple Barrel “Lemon Chiffon”, and some plain “White”.  I then used the White to paint all the little teeth running down the edges of the petals.  After that, I highlighted the tentacles with Crafter’s Acrylic “Wild Green”.

     I then worked on finishing the open lily.  I begn by painting the inside of the petals with Americana “Margarita”.  After that, I fixed up the petal edges with the “Holly Berry”, and also used this color to paint the central circle of the plant, and the pistil.  While the “Holly Berry” was still wet, I blended it with Crafter’s Acrylic “Tutti Frutti” to paint the end of the pistil.

     I let everything dry for awhile, and then once again, I ran some “Agrax Earthshade” wash down the edges of the petals, and also applied some to the central circle where the bases of the petals met.    When this wash was dry, I highlighted the central circle at the base of the pistil with some Crafter’s Acrylic “Pure Pumpkin”, and the bumps on the pistil with some Crafter’s Acrylic “Cherry Blossom Pink” I then highlighted the inside of the open petals with some of the “Margarita” mixed with some White.  I then painted all the little teeth along the edges of the petals with White.
    Lastly, I painted the washers with some Ceramcoat “Walnut”.
    I let the figures dry overnight and the next morning I gave them a coat of Americana “DuraClear Matte” varnish. When that was dry, I flocked their bases. Another overnight dry, and I sprayed them with Testor’s Dullcote".

     I’m quite pleased with how these plants came out.  I think they have the right blend of joyous color and sinister intent.

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Sally 4th Photorealistic Pub


The front of the Sally 4th pub

Some weeks ago, I started work on this pub from Sally 4th.  When I originally ordered it, I ordered the photorealistic sheets for the interior, but not the wooden portions.  They arrived a week or two ago, so I spent Saturday completing the building.  I named my instance of the pub the Frog and Ferkin.

The rear of the pub

The first floor (Europeans) or second floor (for Americans). Note the details of wallpaper, flooring, and rugs.

I am very pleased with the outcome of this this building.

A view of the ground floor (Europeans) or first floor (Americans)

This kit went together easily.  All the parts fit nicely.  The instructions were clear.  The only part that needed trimming was the order that goes between the two floors to provide a lip on which the top floor fits.  If you look closely in the picture below, you will see that I goofed it up a little.

Another view of the ground floor (Europeans) or first floor (Americans)

Another view of the ground floor (Europeans) or first floor (Americans). Note the detailed stairwell and fireplace.

Greg is getting excited about Sea Lion scenarios, so I’m sure the Frog and Ferkin pub will soon be a scene of action.

from Buck’s Blog
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Reaper Bones III Space Soldiers


Reaper Bones III Space Soldiers

This weekend Chris’ Bones III Kickstarter set arrived.  I didn’t order the Kickstarter, but I added these figures to Chris’ order.  I got them from him on Friday and worked on them over Fathers’ Day.

from Buck’s Blog
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Western League Defeat in the Spaetzelthal

Rob Dean

Sometime during the War of the Western League, some years before the outbreak of the Not Quite Seven Years War,  a League army advanced down the Spaetzelthal.  Falling back before them Colonel Adelmann, of Schoeffen-Buschhagen, was determined to stand at the Spaetleseberg, a position which dominated the valley, hoping that reinforcements would arrive before he was overwhelmed.  He had sent word to General Schwarzadler, his immediate superior and commander of the combined Wachovia/Schoeffen-Buschhagen  Coalition force, to hasten forward with all possible speed to reinforce his position.

The Spaetzelthal, Adelmann Regiment deployed on the slopes of the Spaetleseberg (view to the south)

Anticipating a difficult fight, Colonel Adelmann ordered his troops to erect hasty breastworks to fortify their position.  A single battery of guns was sited near the center of the Spaetleseberg, and a squadron of cavalry placed in a reserve as the southern end of the ridge.  It was none too soon.  In the distance could be heard the fifes and drums of the approaching League army.  Scouts quickly reported that the defenders were outnumbered by almost four to one.  

Situation near the start; the cavalry battle begins
The initial clash of cavalry

After some preliminary maneuvering, the Adelmann detachment was faced by two regiments of League troops; the Hesse-Hattemstadt regiment at the north, and the Schluesselbrett regiment to their south.  A regiment of Hesse-Hattemstadt cavalry, somewhat reduced by the previous days’ marching and skirmishing, swept around the south end of the Spaetleseberg, to be met by the depleted Schoeffen-Buschhagen dragoons.  An extended cavalry battle of charge and countercharge soon developed, and the S-B dragoons had never had a finer day.  More than holding their own against the League horse, they drew back the Leaguers with terrible losses.  They were sustained in their fight by the timely arrival of the lead element of the hoped for reinforcements of General Schwarzadler, a unit of Wachovia curiassiers.  Eventually, the survivors of the beaten Hess-Hattemstadt horse retired from the field, while the Coalition cavalry rallied in open ground between two small woods.

Schlüsselbrett infantry attack in the center
While the cavalry battle was raging, though, the situation for the Coalition was in doubt on the slopes of the Spaetleseberg.  The Schluesselbrett infantry deployed into line and engaged in a deadly short range firefight with a wing of the Adelmann regiment holding the south end of the hill, and, further north, the other wing of the Adelmann regiment was assailed by the Hess-Hattemstadt regiment, aided by a detachment of Saxe-Kirchdorf jaegers.
Reinforcements rush toward the fight

Help was near to hand, though.  A column of troops, led by the remaining detachment of the Adelmann regiment, hastened toward the fight.

The last detachment of the Adelmann regiment charges the Schlueselbrett troops

The arriving troops counterattacked the Schluesselbrett regiment, and were driven off.  The Schluesselbrett regiment’s casualties had been horrifying, but their morale held, for the moment.  As they rallied after the melee, the survivors of the Adelmann regiment withdrew from the field.
However, the Wachovians had arrived, and a sharp fighter between the advancing Wachovian light infantry and the battered Schluesselbrett regiment proved to be too much for the latter, and they too retired to reorganize.
At the north end of the Spaetleseberg, the Hesse-Hattemstadt forces drove off the S-Bs and occupied their position, but the arrival of fresh Wachovians proved too much for them and they were shortly forced to retire.
It was now late in the evening, and the League commander considered his position.  His Saxe-Weilenz troops were still fresh, but slightly outnumbered by the Wachovians.  There seemed little chance of clearing the critical positions on the Spaetleseberg before dark, and, with the possibility of further enemy reinforcements to be considered, he ordered a withdrawal.
The commanders
Norman and I were probably at the game for a little over two hours, and it ran to seven turns.  The scenario was “Reinforcements in the Defense: On The Table”, number 15 from C.S. Grant’s Scenarios for Wargames (the “Green Book”).  The rules were Lawford and Young’s Charge!, and the scenario translation was on the basis of 1 book unit to 1 company or squadron of infantry and cavalry, and 2 book units of artillery to one gun on the table.
We have used the scenario on multiple occasion previously, and, given the rules, we added the breastworks to the defenders, to give them a chance against the attackers.  With no random morale rules, it’s difficult for a Charge unit to hold against odds for very long.  Given the basing of our troops, and the fact the the book specifies that this scenario is to be fought across the narrow end of a rectangular table, it got a little crowded.  We had intended to fight it without the unsightly movement trays, but Norman ended up faced with a time constraint, so we tray-ed the troops for convenience.
Map of our theater of conflict
The War of the Western League is what we get when playing at home; it’s our excuse for running a game using only the troops of countries stored here, and involves Schluesselbrett, Hesse-Hattemstadt, and Saxe-Weilenz against the coalition of Schoeffen-Buschhagen and Wachovia.  We used William’s Free City of Wiegenburg troops as stand-ins for the still-to-be-painted Saxe-Weilenzers today.
It’s been over a year since these troops were on the table, so we were glad of an opportunity to deploy them.  I do need to decide on some rules that would allow use of smaller units to make more efficient use of our limited 5 foot by 6 foot table.

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Switching things up

Rob Dean

We swapped armies out for a third game, and ended up with orcs against the elves (and allies). Prompted by the game I played with Ross at Huzzah, I decided I could be more daring with my approach to the terrain, and tried to attack his archers in the woods with my heroes. Things did not work out…eventually, I was vindicated in my notion that a hero-general in the woods with a total of +4 was still a powerful unit as I started to roll up his orcish warband. It was too late by then, though, as his general succeeded in his first attack on my stronghold for an immediate victory.

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1/72 scale digression

Rob Dean

Norman was delayed somewhat by traffic yesterday, so the 40mm battle remains to be fought later today. While waiting for breakfast time to arrive, we set up a quick game of 1/72 Hordes of the Things, pitting my incomplete Cold Islands barbarian army against Norman’s Mizarene field force. (Basically Vikings versus Byzantines…) Unfortunately for the Emperor’s finest, their training and military manuals were no match for the ferocity of the Northmen in the first skirmish, as the Mizarene riders vanished under a hail of arrows, and their knights disappeared in a blinding flash of magic produced by the Blue Sorceress. Not long after, their general was surprised by the appearance of an angry warband on his flank, and he fell in the confused melee which followed…

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Help is on the Way!

Rob Dean

My son, the Prince-Palatine of Wachovia, is on his way up for a visit with some gaming. Since the NQSYW troops haven’t been out in a while, that will be the first thing on the agenda. We’re actually dropping back in time to the War of the Western League, which occurred prior to the NQSYW, to the the defense of the Spaetleseberg. A detachment of the Schoeffen-Buschhagen Adelmann Regiment is holding the hill against a combined league force, hoping to hold out long enough for reinforcements to arrive.

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