Combat Patrol(TM) at Historicon 2017

Buck

There will be many Combat Patrol™: WWII games at Historicon.  Make sure you sign up for one of these games and don’t miss the excitement of playing these terrific skirmish rules.

T-184 Late to the Party Theme

World War II; 3 PM; Length: 4 hrs; Hosted by: Eric Schlegel; Scale: 20mm; Rules: Combat Patrol; No. of Players: 7.

12 June 1940. A month after the German invasion of France, the Italians finally declared war and began sending troops through the mountain passes. On the 12th an advance force supported by light armor encountered a French border force near the village of au Coeur des Tanbres. Players under 13 welcome with a playing adult.

F-186 Slogging Through the Bocage

World War II; 9 AM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol™: World War II; No. of Players: 6.

As part of a battalion attack, a platoon of US infantry slogs its way through rows of bocage and fields. Their mission: seize the farmhouse in the distance and open up the road for the advance of the tanks. What is behind the next hedge? What is that diesel sound? Is it a tank? Could it be one of ours or one of theirs?  Combat Patrol™ features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

F-305 Slogging Through the Bocage, part 2 Theme

World War II; 7 PM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol™: World War II; No. of Players: 6.

As part of a battalion attack, a platoon of US infantry slogs its way through rows of bocage and fields.  Their mission: seize the farmhouse in the distance and open up the road for the advance of the tanks. What is behind the next hedge? What is that diesel sound? Is it a tank? Could it be one of ours or one of theirs? Combat Patrol™ features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

F-169 First Battle of Pomme du Terre – 1918

World War I; 7 PM; Length: 4 hrs; Hosted by: Duncan Adams; Scale: 25mm; Rules: Combat Patrol; No. of Players: 6.

In the waning days of the Great War retreating German troops fight a rear-guard action in a French village against relentless Americans pursuit.

S-306 Action at Pomme du Terre, 1940

World War II; 9 AM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol™: World War II; No. of Players: 6.

The Nazi juggernaut has pushed across the Meuse River. A platoon of French infantry is cut off in the village of Pomme du Terre. Their last orders before the radio cut out were to hold the village and its important crossroad as long as possible. Lightly armed and under strength, the platoon begins to prepare its defenses when they hear the unmistakable sound of diesel engines in the distance. It won’t be long now! Combat Patrol™ features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

S-307 Action at Pomme du Terre, 1944

World War II; 1 PM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol™: World War II; No. of Players: 6.

The Allies are advancing across central France. An armored infantry platoon from the Big Red One is ordered to seize the village of Pomme du Terre and its important road junction to prepare the way for a lightning advance by their battalion the next morning. The German Lieutenant has been ordered to hold the road junction as long as possible, and he has been reinforced with assets from his parent Kampfgruppe. Will the Americans dig them out of the town or fail in the attempt.  Combat Patrol™ features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

from Buck’s Blog http://bucksurdu.com/blog/?p=6477
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Author: hawksgameclub

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