|Elabruen forces mass for delaying action; dice indicate remaining unit strength|
|Cavalry and skirmishers on my left flank guard the ford|
|Elabruenese defending a large hill in Scenario 8|
Since Norman’s forces started in possession of the hill, it was up to me to take it, and I did start with a larger force. Unfortunately for me, I was still figuring out how tactics work in this game, so ended up spending too much effort uselessly attempting to get an artillery unit in position. I was never able to put enough concentrated fire on the hill to clear it, and Norman was victorious again.
|Not a good day for Occiterre…|
After the game, we did a quick hot wash, and concluded that the side with the need to move into the enemy fire zone first was going to be at a disadvantage. However, with the random force assignment, we did note that the battle would have been much different if his force had included cavalry instead of the skirmisher who had made trouble in the woods through the whole game, for example.
Before his departure this morning, we threw one more One Hour Wargames scenario on the table. This time the battle was #10, “Late Arrivals”. A random throw left me with the Elabruenese as defenders in a race against time, as I started with 2 units against his 6, and the reinforcements were not particularly prompt.
I did, at least, have a town to defend. This time around, Norman got an army list with cavalry and no artillery, and the cavalry can’t enter the town.
via The Sharp End of the Brush http://sharpbrush.blogspot.com/2017/09/imagi-nations-interlude.html
from Tumblr http://tumblr.hawks-club.org/post/165191094273