Friday night at our club meeting, Chris ran a game using Feudal Patrol. Feudal Patrol is the under-development version of Combat Patrol™ that is more for mediaeval games (or games in which there is more melee than shooting). This is still very much under development, but it is at a stage where it is playable.
The game involved a baggage train that was desired by both sides. Seeing armies approaching, the civilian drovers bugged out, leaving the wagons and supplies for either side to loot.
I have play test card decks that are in their fourth revision. I think they are getting pretty stable. One thing I am thinking about changing as a result of the game on Friday is armor. Right now, if the hit location icon is red, the target’s shield doesn’t count. If the hit location is yellow, it does count if that area is covered by the shield. I was thinking about making two or three of the icons black. In this case it would be that lucky hit that cancels out all armor.
We had some questions about how cavalry works. I think we just need to re-read the original rules on cavalry and the modified rules in the Napoleonic supplement. As much as possible, I’d like to keep the cavalry rules in Feudal Patrol the same as the Napoleonic supplement for Combat Patrol to avoid confusion.
In general, I think people were pleased with the rules.