|A Regional Map of the Seat of the Conflict|
In deciding on the day’s gaming agenda, William expressed a desire to see his Wiegenburgers on the table, and agreed to give A Gentleman’s War (AGW) a try, so we tried using the random army generation table to put out seven units per side, rolled from the main force chart. He ended up with four line infantry, a light infantry, and two guns, and I ended up with four line infantry, a light infantry, a heavy cavalry, and a light cavalry. In trying to decide what that meant to the narrative, we concluded that the Alliance army was protecting a siege train moving into position, and that their cavalry was elsewhere, while the League army represented an advance guard which had force-marched and outrun its artillery, and was attempting to deliver a hasty attack to prevent the opening of the siege. (Of some unnamed city…)
|The first battle: Attempt to Prevent a Siege; League on the right; Alliance to the left|
After the field maneuver game over the Memorial Day weekend, I decided that I would work up a dedicated ground cloth for the table well, three feet by five feet. I have been a little short on time since I bought it, though, and we cut it to size just before the game. Its color is pretty similar to the Cigar Box Battles plain mat I used for that previous game, and I thought the cloth roads needed a little more contrast, so I cut some new ones as we were setting up. I’m not sure about this color either; more experimentation is in order.
|Alliance troops await the attack|
|Schluesselbrett infantry with some Saxe-Weilenz jaegers on the League right|
|The League left wing; with the purple cavalry standing in as Saxe-Weilenz light dragoons|
I decided that the only chance I had was to jump out with my light infantry and attempt to occupy the woods at the left of the Alliance army. I got off to a good start with a high movement roll, but the activation cards did not favor me, and the Alliance light troops occupied the woods first. My jaegers were quickly shot to pieces.
|Hesse-Hattemstadt infantry attacks on the left|
|The objectives; guns and the supply magazine/headquarters|
|League columns marching on; showing overall set-up|
This turned out to be a much more interesting game, and the situation was uncertain for a long time.
|Hesse-Hattemstadt dragoons ride down the gunners…|
|…and rides on to spike the mortars.|
The Alliance started with one gun defending the magazine initially, and a lucky sequence of activation cards allowed them to turn the gun and finish off the dragoons as they started across the field toward the magazine.
|The Wiegenburg infantry was mostly in position by the time the attackers arrive|
|Wachovian “Wilderin” light infantry arrive in the nick of time|
I suspected that attacking into the muzzle of the cannon was going to be difficult, but it got worse as Wachovian reinforcements arrived for the Alliance. My lights were split to screen against two threats, and were shot up again.
|Red coated Schluesselbrett infantry in their final attack on the Wiegenburgers|
With a final brave effort, though, the Wiegenburger foot managed to reorient to meet the threat, and broke the Schluesselbrett attack. With that, 50% of my units were gone and those remaining were at much reduced strength, and the retreat was sounded yet again. It was probably just as well, as the players needed to make some dinner and clear the table in order to serve it. Having a gaming table doubling as a dining room table does have a few disadvantages, and a 40mm game is too tall to put the table topper back on with the game in progress.
via The Sharp End of the Brush http://sharpbrush.blogspot.com/2019/07/two-battles.html
from Tumblr https://harfordhawks.tumblr.com/post/186048982923