Building an Aztec Cityscape – Part 5: Tenochtitlan – THE FINAL REVEAL

Yes! It’s finally time for the FINAL REVEAL of my Aztec cityscape. It’s been a labor of love – to recreate this tabletop for gaming. What game you ask? Why of course – Buck Surdu’s Feudal Patrol™! I wrote the gaming supplement for Feudal Patrol™ games during the period of the Spanish Conquest. The supplement involves the Conquistadores, the Aztecs, the Tlaxcalans (and more Mesoamericans who fought the Aztecs), the Maya, and the Inca (in South America). I called it Civilizations Collide, and it’s a free download from Buck’s website or from Sally4th in the UK. If you have not checked this excellent game out – do it!

This is Part 5 of my series on “Building an Aztec Cityscape”. There are a lot of background history and WIP details in these posts that for brevity I won’t repeat here. However, if you have missed the other parts, they are listed below with their links:

As for wargaming the period of the Spanish Conquest 500 years ago, I want to be clear. It was brutal to be sure, and as I have stated often, there were no good guys on any side. I did not aim to glorify any aspect of the time, but to raise awareness and knowledge of it through wargaming.

From the start of this project, I wanted to create a unique and hopefully stunning tabletop for these games. I had a vision of creating a nice cityscape – an encompassing panorama that I had not seen anyone else do at any convention. Also, the cityscape needed to facilitate a fun gaming experience, so visually, I felt that had to go big. I had already painted 230 figures for the period. I had built many buildings too. Therefore, I wanted something that had the “flavor” of Tenochtitlan. However, with the tabletop designed for 28mm skirmish figures, (about 1″ tall), building a true-to-life and historically accurate Tenochtitlan would have required a gymnasium-sized playing area. I have seen stunning photos from SALUTE in the UK that were for 15mm gaming, but that scale went far beyond what I envisioned – or what was feasible for me. For travel to gaming conventions, the cityscape needed to be able to be broken down and transported easily. It needed to be useful for multiple games. This post will reveal my solution, for better or for worse.

I started out with historical research into several sources, and thinking about what I wanted and what I could do. After I had my initial concept, I then refined it into the two plans that I put on paper below.

First rough draft of the plan.
Then, I refined the plan.

The previous posts describe in more detail how I got here. So, let’s show some eye candy – and I will be posting on the Combat Patrol Facebook page and sharing a link to my IGTV page where you can view a video of the cityscape.

Here I set up some figures on the cityscape – many of these images were shown in previous posts – but here you get to see the whole thing!

Ta daa! Click on the images for a bigger view.
End view – the mat is from FLG.
Opposite lengthwise view
Angled view from the end.

As before, this is DEFINITELY (I think anyways) my last entry into Dave’s Season of Scenery Challenge! Thanks Dave for running the challenge and letting me be part of it. At least it’s the last part of the cityscape posts.

I also want to especially thank my wife for tolerating this bit of my madness. And of course I thank my old West Point comrades Buck Surdu and Dave Wood, Greg Priebe, Chris Palmer and the HAWKS, Chris Abbey at Sally4th, Dave at The Imperfect Modeler (especially for the chinchilla dust tip), GED at Gringo 40’s, IRO (for inspiration), Joerg Bender at Things From The Basement, the Uxbridge Historical Gaming Club and the Mass Pikemen Gaming Club.

A SPECIAL THANKS TO ALL the bloggers listed below who have taken the time to encourage me over this project. I am indebted to you all – you kept me focused, and motivated.

BLOGS I FOLLOW

Check out their blogs! As for the video link, here it is:

On IGTV: https://www.instagram.com/tv/CSxxc6hAL5-/

I’m not an award-winning videographer – but I hope that you enjoy the video.

What’s next? I will be going to my first HISTORICON and bringing both my cityscape and my rural tabletop. I will also be adding the two naval types (brigantines and war canoes) to the next version of my Civilizations Collide supplement – along with new scenarios and scenario-specific rules. I hope that you will like these. Yes, I have more work to do!

Please let me know your thoughts in the comments section – and thanks for looking!

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

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Author: Mark Morin

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