TotalCon 38 was held in Marlborough, Massachusetts between February 22nd, and February 25th, 2024. I was a GM there for 10, count them, 10 games of Wars of Ozz.
It was wonderful – the games were sold out quickly and the players were excited to play the game. I even had more players than I had slots (I let extras in when I could). I have some photos and a brief synopsis – but if you think I can remember all the details of 10 four-hour games over 4 days, well, you have greater faith in me than I have!
I had 67 players over the weekend. Some came ready to play!
Big thanks to the TotalCon38 staff, especially Bryan Clauss, Steve Parenteau, and Gregg Belevick. Extra special thanks to ALL the players. And EXCEPTIONAL thanks to Leif Magnuson, Bradley Gosselin, and Chris Comeau for all their assistance above and beyond the call of duty.
Thanks also to David DeVeau and Ken Howe for some photos.
With that said, here are some photos and descriptions of the games that you might enjoy.
Game 1 – Thursday Morning, February 22nd, at 8 AM
Scenario: “Learn to Play Wars of Ozz.” 6 players out of 6 slots – lining up 3 brigades per side.
Opposing forces: 3 brigades of Gillikins vs. 3 brigades of Munchkins
Objective: Take out more of their bases than they take out of yours.
Duration: 4 Hours
Final Score: Munchkins eke out a 17-15 victory
Game 2 – Thursday Afternoon, February 22nd, at 1 PM
Scenario: “Learn to Play Wars of Ozz.” 5 players out of 6 slots – lining up 3 brigades per side.
Opposing forces: 3 brigades of Gillikins vs. 3 brigades of Munchkins
Objective: Take out more of their bases than they take out of yours.
Duration: 4 Hours
Final Score: Munchkins got a major victory over the Gillikins, 22-8
Game 3 – Thursday Evening, February 22nd, at 7 PM
Scenario: “Rear Guard Action – Pursuit of the Fleeing Gillikins.” 5 players out of 6 slots.
Opposing forces: 4 Brigades (2 Munchkin, 1 Harvest, 1 Impkin) pursue a retreating force of 2 Gillikin brigades.
Objective: Pursuers – destroy as many bases as possible of the Gillikins. Gillikins – escape and save as many troops as possible to fight another day.
Duration: 4 Hours
Final Score: Gillikins manage a narrow victory over the attackers, 23-20, by having a light battery abandon its gun to save the crew – yielding a 4-point swing on the last turn of the game.
Game 4 – Friday Morning, February 23rd, at 8 AM
Scenario: “Learn to Play Wars of Ozz.” 8 players out of 8 slots – lining up 4 brigades per side.
Opposing forces: 2 brigades of Winkies and 2 brigades of Gillikins vs. 2 brigades of Munchkins and 2 brigades of Harvest
Objective: Take out more of their bases than they take out of yours.
Duration: 4 Hours
Final Score: Munchkins eke out another narrow victory, 25-23.
Game 5 – Friday Afternoon, February 23rd, at 1 PM
Scenario: “Heavy Meeting Engagement” 7 players out of 6 slots (worked in an extra and I played to round out the game) – lining up 4 brigades per side.
Opposing forces: 4 brigades of Winkies and Harvest vs. 4 brigades of Munchkins and Impkins
Objective: Take out more of their bases than they take out of yours.
Duration: 4 Hours
Final Score: The Munchkin/Impkin alliance got a major victory over the forces of Winkies and Harvest by a score of 38-27.
Game 6 – Friday Evening, February 23rd, at 7 PM
Scenario: “Attack on the Border Post.” Again, 7 players out of 6 slots – they shared.
Opposing forces: 1 brigade of Munchkins is holding up in a town, attacked by 4 brigades (2 Winkie and 2 Gillikins). Another Munchkin brigade is moving in as a relief force.
Objective: The Winkies and Gillikins need to clear all Munchkins from the town and be in the town at the game’s end. Also, points are awarded for each base taken out on both sides.
Duration: 4 Hours
Final Score: The attackers nearly succeeded in clearing the town, which would have gotten them 6 points. However, the spirited defense by the Munchkins exacted a heavy toll on the attackers. The final score was 42-30 for the Munchkin defenders.
Game 7 – Saturday Morning, February 24th, at 8 AM
Scenario: “Learn to Play Wars of Ozz.” 8 players out of 8 slots – lining up 4 brigades per side.
Opposing forces: 2 brigades of Winkies and 2 brigades of Harvest vs. 2 brigades of Impkins and 2 brigades of Gillikins (this was a “Munchkin-free zone”).
Objective: Take out more of their bases than they take out of yours.
Duration: 4 Hours
Final Score: This was the bloodiest game of the weekend with 73 bases taken out. The Winkie/Harvest team won by 41-32 over the Gillikins.
Game 8 – Saturday Afternoon, February 24th, at 1 PM
Scenario: “Heavy Meeting Engagement.” 8 players out of 8 slots– lining up 4 brigades per side.
Opposing forces: 4 brigades of Winkies/Harvest/Impkins vs. 4 brigades of Munchkins and Gillikins
Objective: Take out more of their bases than they take out of yours.
Duration: 4 Hours
Final Score: The Munchkin/Gillikin temporary alliance got a major victory over the forces of Winkies/Harvest/Impkins by a score of 36-23.
Game 9 – Saturday Evening, February 24th, at 7 PM
Scenario: “The Battle for Toto.” 5 players out of 8 slots.
Opposing forces: 10 brigades are involved here on three sides. The Winkies are allied with the Impkins (2 brigades each on opposite sides of the tabletop longways). They are vying with the team of the Gillikins and Harvest forces (also with 2 brigades each on opposite sides of the tabletop longways). In the middle, in a town with Toto in a secret location, are 2 Munchkin brigades.
Objective: Possession of Toto is worth 10 points. Each base taken out is worth a point for the appropriate force.
Duration: 4 Hours
Final Score: The Impkins found Toto – gaining the bonus – and ended up with a final score of 19. The Munchkins dispatched 19 bases, so despite the loss of Toto they tied the Winkie/Impkin team. The Gillikin/Harvest alliance got 14 points in third place – despite turning on the Winkies with a sneak attack by Dire Bears on the Winkie artillery.
Game 10 – Sunday Morning, February 25th, at 10 AM
Scenario: “The Battle for Toto.” 8 players out of 8 slots.
Opposing forces: 10 brigades are involved here on three sides. The Winkies are allied with the Impkins (2 brigades each on opposite sides of the tabletop longways). They are vying with the team of the Gillikins and Harvest forces (also with 2 brigades each on opposite sides of the tabletop longways). In the middle, in a town with Toto in a secret location, are 2 Munchkin brigades.
Objective: Possession of Toto is worth 10 points. Each base taken out is worth a point for the appropriate force.
Duration: 4 Hours
Final Score: The game went slowly – and was called at 3 hours as players needed to leave. In the end, the score was not close, with the Munchkins keeping Toto, and getting 18 points total. The Winkies/Impkins got 8, and the Gillikins and Harvest got 0.
That’s all for now – I’ll be silent for a bit here as far as posting for a bit – but I will be back! To those whose blogs I follow, I will be checking them out while I am out.
Hope you enjoyed these photos – if you like them let me know – I’ll be running more of these games at HAVOC, MAYHEM, and HUZZAH!