Wars of Ozz at MAYHEM 2024

Wars of Ozz at MAYHEM 2024

MAYHEM 2024 was held in Lebanon, NH from Friday, April 19th tto Sunday April 21st. I attended and had signed up to run 4 Wars of Ozz games there – 2 on Friday and 2 on Saturday as I had a golf commitment on Sunday.

Before too much time had passed – I wanted to give a photo summary of my experiences there. It was my first MAYHEM and came quickly on the heels of HAVOC two weeks before. I packed up the car Friday morning and headded up through Western Massachusetts and Vermont and into New Hampshire.

Wars of Ozz at MAYHEM 2024
Upon arriving, I was able to get a luggage cart and move all of my stuff into the convention hall in one move.

The convention was held at the Hilton Garden Inn in Lebanon, NH. Below you will see the layout of their small convention ballroom and the gaming tables. I got to stay at . The diagonal table set ups were a bit strange – but probably used to maximize the space. As you can see there were tables in the hallway and even in the hotel lobby.

The convention set up and Friday afternoon’s games listed.

I set up my tables similar to the previous conventions, with 6 brigades deployed 3 to a side.

Friday Afternoon “Learn to Play Wars of Ozz” game

My first game was sold out – and went well.

Friday afternoon game at the start – I asked for “happy gamer faces”. Results varied!

The players were all newbies to Ozz, and picked up the game quickly. What follows is some of the mayhem at, well, MAYHEM…

Dire Lions (Gillikin Brigade) and Quadlings clash – with casualties on right.
Having suffered two bases of losses, the Dire Lions rout.
The Great Owls (allied with the Munchkins here) attempt to move behing the Gillikin’s Skeleton regiment while the Munchkin Landwehr and Sharpshooters deploy.
The Great Owls hit the Skeletons from the rear and drive them into a town.
The lesser Evil Witch “The Soothsayer” (Winkie Brigade) traps the Munchlin’s Guard infantry with a “Poppies” spell. Meanwhile, the Winkie player also maneuvers the Winkie Sharpshooters onto the Guard’s flank.
It was rough on the Quadlings – here the Gillikin’s Dire Bears (reinforced by the Lion)overrun a Quadling Light Battery and rout it – while hero Wood the Courier takes damage.

In the end, the game was actually very close, with the Quadlings and Munchkins eking out a 26-24 victory over the Winkies and Gillikins.

Friday Night “Heavy Meeting Engagement Wars of Ozz” game

My Friday night game was surprisingly not well-attended – I had only 2 players. Usually my games had been full or close to full at previous conventions. I guess I was due. Luckily, my set-up allows for this possible situation. I had one player play the Quadlings (Ken – his second Ozz game) and another (sorry I failed to write down his name but he was a nice guy for sure) played the Winkies. With only two players, it went fast.

Below are the two opponents:

And here are some action photos:

Quadlings deploy into line but their artillery was decimated by the Winkie muskets of the Sharpshooter regiment.
The Quadling Infantry took heavy casualties and Wood the Courier was dispatched as well.
A big firefight.
The firefight led to routing Quadlings and command of the battlefield for the Winkies.
Ken took this shot of me as GM.

The game ended amicably, although the Winkies won 11-3.

I ended Friday with a couple of pics of a nice challenge coin given to me (army guy) by a Navy veteran Frank Preziosa. Very cool and thanks Frank!

Saturday morning was extremely disappointing as I had zero players. It happens. I left my tabletop set up for the Saturday afternoon game and joind a Napoleonics homebrew rules game of the Battle of Marengo on the Austrian side. The GM ran the game twice, in two parts. The morning results would be the basis of the afternoon game – which I could not join as I did have players on Saturday afternoon. The GM was gracious and the game was fun – and my Austrians did pretty well.

After lunch, I ran my last game – as I had set up for the morning with 6 players.

Saturday Afternoon “Heavy Meeting Engagement Wars of Ozz” game

Well, this was with smaller brigades, but still a fun game.

The players.
The “bad guys” deploy.
Dire Wolves (Gillikin Brigade) and Great Owls (Munchkin allies) fight it out while behind them Munchkin Sharpshooters rout away from the Gillikin Dire Bears and Dire Tigers.
Quadlings deploy into a town for safety – well, they thought so…
…the Great Flying Apes had other ideas – and hit them from the rear and wiped the Quadlings out.
At the other end of the table was a fiesty Gillikin versus Munchkin scrum.
Gillikin Dire Lions hit the Munchkin Landwehr.
Quadlings get slowed down by a “Poppies” spell setting them up for a Great Flying Apes envelopment. To their left, another Quadling regiment seeks safer ground by routing away from the enemy.

In the end, The Winkies and Gillikins solidly defeated the Quadlings and Munchkins 34.5 to 19.

I want to thank the players who participated in my games, as well as the MAYHEM staff for running the convention. I hope that you readers enjoyed these photos. I will be running many of these games at the “HUZZAH Goes to Hollywood” convention in May.

Hopefully, I can share a couple of new units with you shortly. Thansk for looking!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

As you may want to check out the excellent Wars of Ozz figures’ range – there are two places to get them and to get your own copy of the rules. The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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Author: Mark Morin

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